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Author: Ieva

Standard Wood Material in 3ds Max (tutorial part 2) ?>

Standard Wood Material in 3ds Max (tutorial part 2)

Follow Me!by So we did prepare all of the textures that we need for Wood material in tutorial Part 1. Go see and read it if you haven’t read it already. So we can be on the same page 🙂 So let’s make some wood! 😀 For starters create a simple shape, say a simple box mesh inside your Viewport. (If you use a box mesh don’t forget to apply the UVW Map modifier from modifiers list  and choose Box mapping layout)…

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Standard Wood Material in 3ds Max Tutorial Part 1 (Creating Textures) ?>

Standard Wood Material in 3ds Max Tutorial Part 1 (Creating Textures)

Follow Me!by As you may (or may not) already know, that I have modeled my own apartment in 3ds Max. Logically I had to built quite a lot of objects that require Wood material. As I did this with the idea, that I had to import the whole mesh into Unity I didn’t try to do something fancy, because Unity (and any other 3D engine, I believe) best supports (if not only) objects with Standard material applied to them. Unity simply…

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I built my home! (…in virtual reality) ?>

I built my home! (…in virtual reality)

Follow Me!by As I was finishing with this grand project (previous post) I kept thinking of what should I do next. After I tried exterior/interior scene modeling I was quite sure I wanted to explore this side of 3D a bit more. So I’ve decided to build the whole apartment that I am currently living in, because, why not? 😀  It is always easiest to build something that is literally around you. And you don’t need to search for reference images, cause…

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